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Corey Bolwyn - Maya Artist /  3D Artist
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Corey Bolwyn - Maya Artist /  3D Artist
Corey Bolwyn - Maya Artist /  3D Artist
Corey Bolwyn - Maya Artist /  3D Artist
Corey Bolwyn - Maya Artist /  3D Artist
Corey Bolwyn - Maya Artist

Reel

Thanks for visiting the most important page on my site.

PLEASE NOTE: All visuals in this Demo Reel were done by msyelf and no one else. The main focus of each piece is stated, but in the end everything was created by myself so that you could see my skill set. I hope you see something you might like.

You can view my REEL in Flash Flash Format video format or simply download it in Quicktime quicktime media download Compatible format. If you would like a hard copy of my reel, simply fill out my contact form with your information and I will rush it out to you.

Thank You for your consideration,

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Shot Breakdowns
 
 
Cloth Simulation Logo Intro

shot 1:
All Content. Shot was done in Maya using the Syflex plugin with Maya's Rigid Body Dynamics for the falling letters.

 

Cloth Simulation Logo Intro
 
Maya Dynamics / Rigid Body Explosion
Maya Dynamics / Rigid Body Explosion
shot 2:
All Content. Shot was created using Maya Dynamics along with Maya's Instancer for the debris pieces.
Particle Sprites / Air Conditioning Unit Gone Wild
shot 3:
All Content. Smoke was created using particle sprites, the sparks were created using Software rendered tubes and the Particle Collission Event Editor. Shot was modeled and animated in maya.
Particle Sprites / Air Conditioning Unit Gone Wild
Lighting Effects / Maya Dynamics / WWII Basement Hideout
Lighting Effects / Maya Dynamics / WWII Basement Hideout
shot 4:
All Content. Shot was modeled and animated in Maya. Lighting was animated, fire was created using Maya's Dynamics.
Soft Bodies and Light Effects
shot 5:
All Content. Shot was created using Maya's Soft Bodies, weld was created using Hardware rendered particles and animated incandescence.
Soft Bodies and Light Effects
Cloth Simulation / Mocap integration
Cloth Simulation / Mocap integration
shot 6:
All Content. Mocap data was attached to rig, while the cloth was simulated over it.. A low rez shirt was simulated with a high rez shirt attached using a Wrap Deformer.Character is same as below with new textures.
Character Rigging
shot 7:
All Content. Responsible for entire rig, both body and facial. this shot gives the viewer a close up look at all the custom attributes and control objects.
Character Rigging
Rig Animation Test
Rig Animation Test
shot 8:
All Content. Scene was modeled, unwrapped, toon shaded and animated in Maya. This shot was created to test out the rig and see if it could achieve the desired results and end in the final logo pose you see to your right.
MEL Scripting Pre-Vis City Maker
shot 9:
All Content. Responsible for writing Mel script code, and the creation of the gui interface. script creates a pre-vis city with user set number of buildings, custom street spacing and a random number of parking lots with blocked out cars.
MEL Scripting Pre-Vis City Maker