Thanks for visiting the most important page on my site.
PLEASE NOTE: All visuals in this Demo Reel were done by msyelf and no one else. The main focus of each piece is stated, but in the end everything was created by myself so that you could see my skill set. I hope you see something you might like.
You can view my REEL in Flash video format or simply download it in
Quicktime Compatible format. If you would like a hard copy of my reel, simply fill out my contact form with your information and I will rush it out to you.
Quicktime compatible version. The Quicktime Plug-in is available by clicking the Logo.
shot 1: All Content. Shot was done in Maya using the Syflex plugin with Maya's Rigid Body Dynamics for the falling
letters.
shot 2: All Content. Shot was created using Maya Dynamics along with Maya's Instancer for the debris pieces.
shot 3: All Content. Smoke was created using particle sprites, the sparks were created using Software rendered
tubes and the Particle Collission Event Editor. Shot
was modeled and animated in maya.
shot 4: All Content. Shot was modeled and animated in Maya. Lighting was animated, fire was created using Maya's Dynamics.
shot 5: All Content. Shot was created using Maya's Soft Bodies, weld was created using Hardware rendered
particles and animated incandescence.
shot 6: All Content. Mocap data was attached to rig, while the cloth was simulated over it.. A low rez
shirt was simulated with a high rez shirt attached
using a Wrap Deformer.Character is same as below with new textures.
shot 7: All Content. Responsible for entire rig, both body and facial. this shot gives the viewer a close up look
at all the custom attributes and control objects.
shot 8:
All Content. Scene was modeled, unwrapped, toon shaded and animated in Maya.
This shot was created to test out the rig and see if it could achieve the desired results and end
in the final logo pose you see to your right.
shot 9: All Content. Responsible for writing Mel script code, and the creation of the gui interface. script creates
a pre-vis city with user set number of buildings, custom street spacing
and a random number of parking lots with blocked out cars.